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Exposys

Build · UI/UX Design

UI/UX design that makes the complex feel obvious.

We design interfaces grounded in how people actually think and work, then test them before a line of code is written. Our designers work alongside our engineers, so what you approve in Figma is what ships.

01Problems we solve

If this sounds familiar, we can help.

  • Users get lost or give up

    Confusing navigation and unclear actions mean people abandon tasks they came to complete.

  • Every screen looks different

    Without shared components, the product feels inconsistent and each new feature is designed from scratch.

  • Design that cannot be built

    Beautiful mock-ups fall apart in development because they ignore real data, states and constraints.

  • Decisions made on opinion

    Debates about layouts and features go in circles because nobody has asked the users.

02What we build

Design work that starts with users and ends in a buildable product.

  • 01

    User research and discovery

    Interviews, task analysis and reviews of existing data to understand what users need and where they struggle.

  • 02

    UX audits

    A structured review of an existing product, with prioritised usability and accessibility issues to fix.

  • 03

    Wireframes and information architecture

    Page structure, navigation and user flows mapped out before visual design begins.

  • 04

    Interactive prototypes

    Clickable Figma prototypes for testing with users and aligning stakeholders before development.

  • 05

    Product and interface design

    Polished UI for web apps, mobile apps and dashboards, covering every state from empty to error.

  • 06

    Design systems

    Reusable components, tokens and guidelines that keep your product consistent as it grows.

03Key capabilities

The craft behind every release.

  • Stakeholder and user interviews
  • Journey mapping and user flows
  • Information architecture
  • Usability testing
  • Responsive and mobile UI
  • Accessible design to WCAG 2.2 AA
  • Design tokens and component libraries
  • Developer handover and specs

Technology we use

  • Figma
  • FigJam
  • Maze
  • Miro
  • Storybook
  • Tailwind CSS
  • Hotjar
  • Microsoft Clarity
  • Google Analytics 4
  • Lottie
  • Notion

04How we work

A clear path from first call to handover.

  1. 1

    Understand

    Research with users and stakeholders to define the problems worth solving and how success will be judged.

  2. 2

    Structure

    Flows, information architecture and wireframes that settle what goes where before styling starts.

  3. 3

    Prototype and test

    Clickable prototypes put in front of real users, refined based on what we observe.

  4. 4

    Design and hand over

    Final UI, component library and specs, with designers staying involved through development.

What you get

Concrete deliverables, agreed in writing before work starts.

  • Research plan and interview findings
  • User personas or job stories
  • Journey maps and user flows
  • Sitemap and information architecture
  • Low-fidelity wireframes
  • Interactive Figma prototype
  • Usability test findings and changes
  • High-fidelity UI for all key screens
  • Design system and component library
  • Accessibility annotations
  • Developer handover specs and assets

05Why Exposys

One senior team, accountable end to end.

  • Designers who sit with engineers

    Our design and development teams work together daily, so designs account for real data, states and technical limits.

  • Evidence over taste

    We test with users and explain the reasoning behind every major decision, rather than asking you to trust our preferences.

  • Accessibility from the first wireframe

    Contrast, focus order, touch targets and readable type are designed in, not patched on later.

  • Files you can keep using

    Organised Figma files and a documented design system that your own team or future partners can build on.

Who it's for.

  • SaaS products

    Onboarding, dashboards and complex workflows that need to feel simple to new users.

  • Internal business tools

    Operational software where clarity saves staff time every single day.

  • Fintech and insurance

    Forms, applications and account areas where trust and clarity matter most.

  • Public sector and education

    Services used by a wide audience, where accessibility is essential.

06FAQ

UI/UX Design questions.

What is the difference between UI and UX design?

UX design is about how a product works: the structure, flows and whether people can complete their tasks. UI design is how it looks and feels on screen. We handle both, because one rarely succeeds without the other.

Can you design for a product that another team will build?

Yes. We deliver organised Figma files, a component library and detailed specs, and we can stay available to answer questions while your developers build.

Do we need user research if we already know our customers?

Your knowledge is a great starting point, and research is often about confirming it quickly. Even a handful of interviews or usability sessions can reveal problems that are hard to see from inside the business.

Can you improve our existing product without a full redesign?

Often, yes. A UX audit identifies the issues causing the most friction, and we can fix them in focused rounds rather than starting again.

Do you create design systems for existing products?

Yes. We review your current screens, consolidate repeated patterns into reusable components and tokens, and document them so design and code stay aligned.

Start a project

Want a product people enjoy using? Let's start with your users.

Tell us what you are building. We will reply with clear next steps and honest advice, even if we are not the right fit.

contact@exposysglobal.com